Hmas Anzac: Tier X torpedo boat with agile maneuvers

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ON PROGRESS
(Warna Hijau)
Shortly after completing sea trials, the destroyer took part in the Korean War, where it primarily performed escort and patrol missions. In 1953–54, Anzac took part in the coronation tour of Elizabeth II, and in the second half of the 1950s, the ship participated in counter-insurgency operations in Malaya. This destroyer is a classic "British" ship transferred to Australia. During the transfer, it lost the effectiveness of its main guns (specifically, the British-specific AP shells became less special), but it gained a longer torpedo range. However, the ship retained some of its hallmarks, such as rapid acceleration, high maneuverability, and the ability to launch torpedoes individually. Despite all that, Anzac has quite good concealment, allowing it to operate on the front lines. The equipment includes "Damage Control Party," "Smoke Generator," "Hydroacoustic Search," and "Engine Boost."

Pros

High maneuverability

Low visibility

Sufficiently long torpedo range

Good torpedo damage

Rapid acceleration

Cons

Low number of main guns

Low number of hit points

Anti-aircraft defense provides low damage

Role: torpedo destroyer

Gameplay

This ship at a glance is similar to the Druid with 2x2 guns in front, but this ship is very fun and deals a lot of damage when played, because thanks to torpedoes with good damage and a sufficient range, this ship is capable of sinking enemy ships instantly. Furthermore, thanks to the presence of smoke and hydro, this ship is also very agile to avoid enemies; if viewed in terms of gameplay, this ship is actually similar to the tier 8 Cossack, but with very dangerous torpedoes.

Ship Characteristics

Hit points – 18800.

Armor thickness - 19 mm.

Main caliber - 2x2 113 mm. Firing range - 12.5 km.

Maximum HE shell damage – 1700.

HE shell armor penetration - 19 mm.

Fire chance – 8%. HE shell velocity - 746 m/s.

Maximum AP shell damage - 2100. AP shell velocity - 746 m/s.

Reload time - 3.2 s.

Main gun 180-degree turn time - 7.2 s.

Maximum dispersion - 109 m.

Sigma – 2.00.

Depth charges:

Maximum damage - 5100. Number of charges - 2. Number of bombs in one charge - 12. Reload time - 90.0 s.

Torpedo armament - 2x5 533 mm.

Maximum damage - 15510.

Range - 13.5 km.

Speed - 65.0 knots.

Reload time - 100 seconds.

180-degree turn time - 7.2 seconds.

Torpedo detection range - 1.3 km.

Single torpedo launch capability available.

Anti-aircraft defense: 6x1 40.0 mm, 3x2 40.0 mm, 2x2 113.0 mm.

Mid-range anti-aircraft defense: continuous damage per second - 88, hit probability - 100%, range - 3.5 km;

Long-range anti-aircraft defense: continuous damage per second - 46, hit probability - 100%, range - 5.8 km;

Explosion radius 3.5 - 5.8 km,

number of explosions in one salvo - 4,

damage in one shell explosion - 1610.

Maximum speed - 34.0 knots. 

Turning circle radius: 620 m. 

Rudder shift time: 3.3 s. 

Detection range by sea: 6.6 km. 

Detection range by air: 3.3 km. 

Detection range after firing in smoke: 3.0 km.

Available consumables:

Slot 1 - Damage Control Party (Duration 5 seconds; Reload time 40 seconds; Number of charges unlimited)

Slot 2 - Smoke Generator (Duration 10 seconds; Smoke screen deployment time 40 seconds; Radius 600.0 m; Reload time 70 seconds; Number of charges 6)

Slot 3 - Hydroacoustic Search (Duration 100 seconds; Torpedo detection 3.5 km; Ship detection 5.0 km; Reload time 120 seconds; Number of charges 3)

Slot 4 - Engine Boost (Duration 120 seconds; Maximum speed +8%; Reload time 120 seconds; Number of charges 3)

All performance characteristics are given without commander and upgrades, but with the best modules. Characteristics may change during testing.

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