Hmas Anzac: Tier X torpedo boat with agile maneuvers
Pros
High maneuverability
Low visibility
Sufficiently long torpedo range
Good torpedo damage
Rapid acceleration
Cons
Low number of main guns
Low number of hit points
Anti-aircraft defense provides
low damage
Role: torpedo destroyer
Gameplay
This ship at a glance is
similar to the Druid with 2x2 guns in front, but this ship is very fun and
deals a lot of damage when played, because thanks to torpedoes with good damage
and a sufficient range, this ship is capable of sinking enemy ships instantly.
Furthermore, thanks to the presence of smoke and hydro, this ship is also very
agile to avoid enemies; if viewed in terms of gameplay, this ship is actually
similar to the tier 8 Cossack, but with very dangerous torpedoes.
Ship Characteristics
Hit points – 18800.
Armor thickness - 19 mm.
Main caliber - 2x2 113 mm.
Firing range - 12.5 km.
Maximum HE shell damage – 1700.
HE shell armor penetration - 19
mm.
Fire chance – 8%. HE shell
velocity - 746 m/s.
Maximum AP shell damage - 2100.
AP shell velocity - 746 m/s.
Reload time - 3.2 s.
Main gun 180-degree turn time -
7.2 s.
Maximum dispersion - 109 m.
Sigma – 2.00.
Depth charges:
Maximum damage - 5100. Number
of charges - 2. Number of bombs in one charge - 12. Reload time - 90.0 s.
Torpedo armament - 2x5 533 mm.
Maximum damage - 15510.
Range - 13.5 km.
Speed - 65.0 knots.
Reload time - 100 seconds.
180-degree turn time - 7.2
seconds.
Torpedo detection range - 1.3
km.
Single torpedo launch
capability available.
Anti-aircraft defense: 6x1 40.0
mm, 3x2 40.0 mm, 2x2 113.0 mm.
Mid-range anti-aircraft
defense: continuous damage per second - 88, hit probability - 100%, range - 3.5
km;
Long-range anti-aircraft
defense: continuous damage per second - 46, hit probability - 100%, range - 5.8
km;
Explosion radius 3.5 - 5.8 km,
number of explosions in one
salvo - 4,
damage in one shell explosion -
1610.
Maximum speed - 34.0 knots.
Turning circle radius: 620 m.
Rudder shift time: 3.3 s.
Detection range by sea: 6.6 km.
Detection range by air: 3.3 km.
Detection range after firing in smoke: 3.0 km.
Available consumables:
Slot 1 - Damage Control Party
(Duration 5 seconds; Reload time 40 seconds; Number of charges unlimited)
Slot 2 - Smoke Generator
(Duration 10 seconds; Smoke screen deployment time 40 seconds; Radius 600.0 m;
Reload time 70 seconds; Number of charges 6)
Slot 3 - Hydroacoustic Search
(Duration 100 seconds; Torpedo detection 3.5 km; Ship detection 5.0 km; Reload
time 120 seconds; Number of charges 3)
Slot 4 - Engine Boost (Duration
120 seconds; Maximum speed +8%; Reload time 120 seconds; Number of charges 3)
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