Kaimon: Special large cruiser with 356 caliber
A bad ship would not be named after a
Japanese stratovolcano. In the case of Kaimon, the name is entirely justified.
This large cruiser wreaks havoc with its eight 356mm main guns, which have a
long firing range and impressive shell damage. The "Main Battery Reload
Booster" will help you set decks (and other things) on fire more often, or
allow you to land more citadels on unfortunate targets.
Thanks to its 35mm thick mid-hull plating
and 35mm thick deck armor, this cruiser can confidently deflect most HE and AP
shells when deployed in a diamond configuration. Kaimon also offers an
excellent selection of consumables.
Gameplay Test
This ship is similar to Yoshino in terms
of gameplay, but the difference is that this ship does not have torpedoes.
However, thanks to its 356mm guns, this ship is very easy to set enemies on
fire. Also, what makes this ship very strong is the availability of the Main
Battery Reload Booster consumable, which will deal devastating damage to
enemies. I played this Kaimon ship in the early minutes of the match at a safe
distance, which is long-range shooting, but in the middle of the match, I would
remain as support while pushing closer to the enemy area, and in the final
minutes of the battle, I pushed fully to secure the victory.
Pros
Large HP pool
Increased armor plating on the mid-hull
Long firing range of the main guns
Increased main gun accuracy by large
cruiser standards
High damage from main caliber guns
Highest armor penetration of main guns
Equipped with a main battery booster
Many consumables available
Cons
Long fire duration and long flooding
damage
Slow turret rotation time
No torpedoes
High visibility
Low maneuverability
Low anti-aircraft efficiency
Role: Fire Support
Ship Characteristics
Japanese cruiser Kaimon, Tier X
Hit points – 72600. Plating thickness – 25 mm. Fire duration: 60 seconds.
Torpedo protection – 21%.
Main caliber
- 4x2 356 mm. Firing range - 21.2 km.
Maximum HE shell damage - 5700. HE shell
armor penetration - 59 mm. Chance of causing fire - 25%. HE shell velocity -
805 m/s.
Maximum AP shell damage - 10200. AP shell
velocity - 775 m/s.
Reload time - 18.5 s. 180-degree main gun
traverse time - 36.0 s. Maximum dispersion - 179 m. Sigma - 2.05.
Airstrike (DC):
Reload time - 90.0 seconds. Available
flights - 2. Number of aircraft in one flight - 1. Maximum range - 8.0 km.
Number of bombs per aircraft - 2. Maximum bomb damage - 4900.0.
Secondary caliber:
8x2 100.0 mm, firing range - 7.3 km.
Maximum HE shell damage - 1700. Chance of
causing fire - 6%. HE shell velocity - 1000 m/s.
Anti-Aircraft Defense:
24x3 25.0 mm, 6x2
25.0 mm, 8x2 100.0 mm
Short-range Anti-Aircraft Defense:
continuous damage per second - 203, hit probability - 85%, range - 2.5 km;
Long-range Anti-Aircraft Defense:
continuous damage per second - 207, hit probability - 90%, range - 5.8 km;
Explosion radius 3.5 - 5.8 km, number of
explosions in one salvo - 8, damage per shell explosion - 1540.
Maximum speed - 32.0 knots.
Turning circle radius - 920 m.
Rudder shift time - 14.0 s.
Detection range by sea - 14.9 km.
Detection range by air - 12.2 km.
Detection range after firing guns in
smoke - 8.0 km.
Available equipment:
Slot 1 - Damage Control Party (Duration 5
seconds; Reload time 60 seconds; Number of charges unlimited)
Slot 2 - Repair Party (Duration 28
seconds; HP per second 363; Reload time 80 seconds; Number of charges 3)
Slot 3 - Hydroacoustic Search (Duration
100 seconds; Torpedo detection 3.5 km; Ship detection 5.0 km; Reload time 120
seconds; Number of charges 3)
Slot 3 - Defensive AA Fire (Duration 40
seconds; Average AA damage +50%; Damage in long and medium-range AA shell
explosions +300%; Reload time 80 seconds; Number of charges 3)
Slot 4 - Fighter (Duration 60 seconds;
Number of fighters 4; Action radius 3 km; Reload time 90 seconds; Number of
charges 3)
Slot 4 - Spotting Aircraft (Duration 100
seconds; Main Battery Firing Range +20.0%; Reload time 240 seconds; Number of
charges 4)
Slot 5 - Main Battery Reload Booster (Duration 15 seconds; Main Battery Reload Time -50%; Reload time 60 seconds; Number of charges 2)
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