Krasnoye Znamya: Soviet Battleship with special secondary armament

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RELEASE 25.7
As is well known, the Red Banner became the basis of the national flag of the Soviet Union and was a symbol of the Red Army. This flag is a symbol of struggle, a symbol of victory. A ship named after this flag must certainly be worthy of bearing such a glorious name. In terms of hull and main battery, the battleship Krasnoye Znamya is similar to another powerful Soviet ship, the Kremlin. However, this new battleship has powerful secondary guns (152mm guns will certainly show their superiority) with high range and accuracy. The ship's secondary battery will largely determine its playstyle. Another important feature of the Red Banner is the presence of combat instructions. For the first time in our game, these instructions will be activated automatically. How does it work? Upon receiving the "Taking Fire" ribbon (introduced in version 25.2), the progress bar immediately fills to 100%, after which the instructions are automatically activated. These instructions provide the following bonuses: -30% to secondary battery reload time and shell dispersion, as well as +250 HP per second. The instructions last for 8 seconds. Thus, the Krasny Znamya will gain a slight advantage from being under fire from many opponents in the middle of battle. This will allow the ship to utilize its powerful secondary battery, further enhancing its capabilities through instructions, and restoring some of its combat effectiveness. In addition, this ship also has a standard "Repair Team" (unlike instructions with similar functions) (X Changzheng), although the number of charges for this equipment is reduced. Also, don't forget its good armor and very high HP. Overall, this is a true tank for close-quarters combat. How do these advantages offset the disadvantages? Despite having fairly good accuracy at close range, the battleship's main guns have poor long-range accuracy, short firing range, and a mediocre rate of fire for its class. In addition, the Krasny Znamya has poor maneuverability. Similar to the Kremlin, this ship cannot mount the Fire Control System Modification 2 upgrade in slot 6 (which increases the main gun's firing range). As for its equipment, in addition to the aforementioned "Repair Team," the only available equipment is "Emergency Division," which is standard equipment for Soviet battleships.

Gameplay

This ship has an advantage in consumables in the form of an F key that can reduce secondary reload, and enemies who shoot at us will accumulate into healing for this ship. Then, the 457mm guns will inflict severe damage when this ship is at close range to the enemy. In addition, its high combat capability is an advantage of this ship; it can be a defensive fortress for our allies.

Pros

High secondary capability

High secondary range

High survivability

High combat points

Cons

Low maneuverability

Short main gun firing range

Low main gun rate of fire

Low main gun accuracy at long range

Ship Characteristics

Combat capability – 108600. Plate thickness – 32 mm.

Torpedo Protection– 46%.

Main caliber 

- 3x3 457 mm. Firing range - 19.7 km.

Maximum HE shell damage - 6,500. HE shell armor penetration - 76 mm. Chance of causing fire - 45%. HE shell speed - 800 m/s.

Maximum AP shell damage - 14,500. AP shell speed - 800 m/s.

Reload time - 33.0 s.

Main gun 180-degree traverse time - 30.0 s. Maximum dispersion - 268 m. Sigma - 1.80.

Combat Instructions:

Progress to get "Taking Fire" ribbon is 100%. Automatic activation.

Bonus after activation: -30% to secondary battery reload time and maximum shell dispersion, +250 HP per second. Duration: 8.0 seconds.

Air Strike (GB):

Reload time - 30.0 seconds. Available flights - 2. Number of planes in one flight - 1. Maximum range - 11.0 km. Number of bombs on one plane - 2. Maximum bomb damage - 4900.0.

Secondary caliber:

6x3 152.0 mm, firing range - 8.3 km.

Maximum HE shell damage - 2200. Chance of causing fire - 12%. HE shell muzzle velocity - 950 m/s. Reload time - 5 seconds.

Anti-Aircraft Defense: 

18x4 25.0 mm, 8x4 45.0 mm, 6x3 152.0 mm

Short-Range Anti-Aircraft Defense: continuous damage per second - 301, probability of hitting target - 70%, range - 3.1 km;

Medium-Range Anti-Aircraft Defense: continuous damage per second - 273, probability of hitting target - 75%, range - 3.5 km;

Long-Range Anti-Aircraft Defense: continuous damage per second - 98, probability of hitting target - 75%, range - 6.9 km;

Explosion radius 3.5 - 6.9 km, number of explosions in one salvo - 5, damage per shell explosion - 1820.

Maximum speed - 29.5 knots.

Turning circle radius - 1090 m.

Rudder shift time - 19.6 s.

Detection range by ship - 16.1 km.

Detection range by aircraft - 14.3 km. Detection range after firing guns in smoke - 12.0 km.

Available equipment:

Slot 1 - Emergency Unit (Duration 10 seconds; Reload time 40 seconds; Number of charges 4)

Slot 2 - Repair Team (Duration 28 seconds; Health points per second 543; Reload time 80 seconds; Number of charges 2)

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