Krasnoye Znamya: Soviet Battleship with special secondary armament
Gameplay
This ship has an advantage in consumables
in the form of an F key that can reduce secondary reload, and enemies who shoot
at us will accumulate into healing for this ship. Then, the 457mm guns will
inflict severe damage when this ship is at close range to the enemy. In
addition, its high combat capability is an advantage of this ship; it can be a
defensive fortress for our allies.
Pros
High secondary capability
High secondary range
High survivability
High combat points
Cons
Low maneuverability
Short main gun firing range
Low main gun rate of fire
Low main gun accuracy at long range
Ship Characteristics
Combat capability – 108600. Plate
thickness – 32 mm.
Torpedo Protection– 46%.
Main caliber
- 3x3 457 mm. Firing range -
19.7 km.
Maximum HE shell damage - 6,500. HE shell
armor penetration - 76 mm. Chance of causing fire - 45%. HE shell speed - 800
m/s.
Maximum AP shell damage - 14,500. AP
shell speed - 800 m/s.
Reload time - 33.0 s.
Main gun 180-degree traverse time - 30.0
s. Maximum dispersion - 268 m. Sigma - 1.80.
Combat Instructions:
Progress to get "Taking Fire"
ribbon is 100%. Automatic activation.
Bonus after activation: -30% to secondary
battery reload time and maximum shell dispersion, +250 HP per second. Duration:
8.0 seconds.
Air Strike (GB):
Reload time - 30.0 seconds. Available
flights - 2. Number of planes in one flight - 1. Maximum range - 11.0 km.
Number of bombs on one plane - 2. Maximum bomb damage - 4900.0.
Secondary caliber:
6x3 152.0 mm, firing range - 8.3 km.
Maximum HE shell damage - 2200. Chance of
causing fire - 12%. HE shell muzzle velocity - 950 m/s. Reload time - 5
seconds.
Anti-Aircraft Defense:
18x4 25.0 mm, 8x4
45.0 mm, 6x3 152.0 mm
Short-Range Anti-Aircraft Defense:
continuous damage per second - 301, probability of hitting target - 70%, range
- 3.1 km;
Medium-Range Anti-Aircraft Defense:
continuous damage per second - 273, probability of hitting target - 75%, range
- 3.5 km;
Long-Range Anti-Aircraft Defense:
continuous damage per second - 98, probability of hitting target - 75%, range -
6.9 km;
Explosion radius 3.5 - 6.9 km, number of
explosions in one salvo - 5, damage per shell explosion - 1820.
Maximum speed - 29.5 knots.
Turning circle radius - 1090 m.
Rudder shift time - 19.6 s.
Detection range by ship - 16.1 km.
Detection range by aircraft - 14.3 km.
Detection range after firing guns in smoke - 12.0 km.
Available equipment:
Slot 1 - Emergency Unit (Duration 10
seconds; Reload time 40 seconds; Number of charges 4)
Slot 2 - Repair Team (Duration 28
seconds; Health points per second 543; Reload time 80 seconds; Number of
charges 2)
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