Uss New Jersey: new branch secondary Battleship
Consumables include a choice of
"Damage Control Party," an improved "Repair Party,"
"Spotting Aircraft," or "Fighter." Starting from Tier IX,
consumables will include "Surveillance Radar" in the "Engine
Boost" slot, and super battleships will have this consumable in a separate
slot.
Unique Features
Secondary uses SAP rounds
Cons
Secondary accuracy is improved
Middle hull and deck armor is enhanced
Engine boost provides a 15% speed
increase
Highly effective air defense
Tier IX radar available
Pros
Low main gun range
Low main gun accuracy
Test Gameplay
This ship has an advantage in
its radar, and with the engine boost, the ship feels comfortable playing around
18 km. On one hand, in terms of caliber range, this ship is very limited in its
gun firing range, but thanks to the quite good secondaries, the New Jersey can
be very intimidating by pushing the game into the enemy, and even when I tried,
the secondary accuracy was very good, especially since this ship's secondaries
are SAP, where the shells definitely penetrate average ships.
Ship Specifications
Combat capability – 79,700.
Steel plate thickness - 32 mm.
Torpedo Damage Reductiom - 32%.
Main caliber - 3x3 406 mm. Firing range - 19.1 km.
Maximum HE shell damage –
5,700. HE shell armor penetration - 68 mm. Chance of causing fire – 36%. HE
shell velocity - 820 m/s.
Maximum AP shell damage -
13,500. AP shell velocity - 762 m/s.
Reload time - 30.0 seconds.
Main gun 180-degree turn time -
36.0 seconds. Maximum dispersion - 251 m. Sigma – 1.70.
Airstrike (DC):
Reload time - 90.0 seconds.
Available flights - 2. Number of aircraft in one flight - 1. Maximum range -
10.0 km. Number of bombs per aircraft - 2. Maximum bomb damage - 4900.0.
Secondary caliber:
10x2 127.0 mm, firing range -
7.5 km; Maximum anti-tank bomb shell damage - 2700; Reload time - 4.5 s.
Anti-aircraft defense:
20x4 40.0 mm, 49x1 20.0 mm,
10x2 127.0 mm.
Short-range anti-aircraft
defense: continuous damage per second - 340, hit probability - 70%, range - 2.0
km;
Medium-range anti-aircraft
defense: continuous damage per second - 511, hit probability - 75%, range - 3.5
km;
Long-range anti-aircraft
defense: continuous damage per second - 168, hit probability - 75%, action
range - 5.8 km;
Explosion radius 3.5 - 5.8 km,
number of explosions in one salvo - 8, damage per shell explosion - 1680.
Maximum speed - 33.0 knots.
Turning circle radius - 920 m.
Rudder shift time - 17.1 s.
Detection range from sea - 15.0 km.
Detection range from air - 11.6 km.
Detection range after firing
in smoke - 10.0 km.
Available equipment:
Slot 1 - Damage Control Party
(Duration 20 seconds; Reload time 80 seconds; Number of equipment unlimited)
Slot 2 - Repair Party (Duration
28 seconds; HP per second 526; Reload time 80 seconds; Number of charges 4)
Slot 3 - Surveillance Radar
(Duration 20 seconds; Guaranteed ship detection range 9.0 km; Reload time 120
seconds; Number of charges 3)
Slot 3 - Afterburner (Duration
120 seconds; Maximum speed +15%; Reload time 120 seconds; Number of charges 3)
Slot 4 - Fighter (Duration 60
seconds; Number of fighters 4; Action range 3 km; Reload time 90 seconds;
Number of charges 3)
Slot 4 - Spotter (Duration 100 seconds; Main battery firing range +20.0%; Reload time 240 seconds; Number of charges 4)
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