Uss New Jersey: new branch secondary Battleship

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IN WORK
This new branch consists of classic battleships with secondary batteries. Playing on the front lines allows you to utilize the secondary batteries, which deal damage to enemies with anti-tank shells and have better accuracy (similar to the X Ohio). Another thing to note is the increased armor protection on the central hull and deck of the ships, which will help withstand enemy attacks. The battleship guns have a relatively short range and average accuracy compared to other ships in their class. However, with the "Engine Boost" upgrade, which increases maximum speed by 15%, they can quickly close the distance with enemies. At higher tiers, battleships will gain access to the "Surveillance Radar" upgrade, which will make close-quarters combat more comfortable.

Consumables include a choice of "Damage Control Party," an improved "Repair Party," "Spotting Aircraft," or "Fighter." Starting from Tier IX, consumables will include "Surveillance Radar" in the "Engine Boost" slot, and super battleships will have this consumable in a separate slot.

Unique Features

Secondary uses SAP rounds

Cons

Secondary accuracy is improved

Middle hull and deck armor is enhanced

Engine boost provides a 15% speed increase

Highly effective air defense

Tier IX radar available

Pros

Low main gun range

Low main gun accuracy

Test Gameplay

This ship has an advantage in its radar, and with the engine boost, the ship feels comfortable playing around 18 km. On one hand, in terms of caliber range, this ship is very limited in its gun firing range, but thanks to the quite good secondaries, the New Jersey can be very intimidating by pushing the game into the enemy, and even when I tried, the secondary accuracy was very good, especially since this ship's secondaries are SAP, where the shells definitely penetrate average ships.

Ship Specifications

Combat capability – 79,700. Steel plate thickness - 32 mm.

Torpedo Damage Reductiom - 32%.

Main caliber - 3x3 406 mm. Firing range - 19.1 km.

Maximum HE shell damage – 5,700. HE shell armor penetration - 68 mm. Chance of causing fire – 36%. HE shell velocity - 820 m/s.

Maximum AP shell damage - 13,500. AP shell velocity - 762 m/s.

Reload time - 30.0 seconds.

Main gun 180-degree turn time - 36.0 seconds. Maximum dispersion - 251 m. Sigma – 1.70.

Airstrike (DC):

Reload time - 90.0 seconds. Available flights - 2. Number of aircraft in one flight - 1. Maximum range - 10.0 km. Number of bombs per aircraft - 2. Maximum bomb damage - 4900.0.

Secondary caliber:

10x2 127.0 mm, firing range - 7.5 km; Maximum anti-tank bomb shell damage - 2700; Reload time - 4.5 s.

Anti-aircraft defense:

20x4 40.0 mm, 49x1 20.0 mm, 10x2 127.0 mm.

Short-range anti-aircraft defense: continuous damage per second - 340, hit probability - 70%, range - 2.0 km;

Medium-range anti-aircraft defense: continuous damage per second - 511, hit probability - 75%, range - 3.5 km;

Long-range anti-aircraft defense: continuous damage per second - 168, hit probability - 75%, action range - 5.8 km;

Explosion radius 3.5 - 5.8 km, number of explosions in one salvo - 8, damage per shell explosion - 1680.

Maximum speed - 33.0 knots.

 Turning circle radius - 920 m.

 Rudder shift time - 17.1 s. 

Detection range from sea - 15.0 km. 

Detection range from air - 11.6 km. 

Detection range after firing in smoke - 10.0 km.

Available equipment:

Slot 1 - Damage Control Party (Duration 20 seconds; Reload time 80 seconds; Number of equipment unlimited)

Slot 2 - Repair Party (Duration 28 seconds; HP per second 526; Reload time 80 seconds; Number of charges 4)

Slot 3 - Surveillance Radar (Duration 20 seconds; Guaranteed ship detection range 9.0 km; Reload time 120 seconds; Number of charges 3)

Slot 3 - Afterburner (Duration 120 seconds; Maximum speed +15%; Reload time 120 seconds; Number of charges 3)

Slot 4 - Fighter (Duration 60 seconds; Number of fighters 4; Action range 3 km; Reload time 90 seconds; Number of charges 3)

Slot 4 - Spotter (Duration 100 seconds; Main battery firing range +20.0%; Reload time 240 seconds; Number of charges 4)

All performance characteristics given do not include commanders and upgrades, but with the best modules. Characteristics may change during testing.

Sources: https://blog.korabli.su/blog/672

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