Royal Sovereign: English historical ship with reload booster
This battleship is armed with
eight 381mm main guns in four turrets. The main guns have a slow turret
traverse but, in accordance with British tradition, use improved HE shells. It
should also be noted that the guns have indirect ballistics, making it
difficult to fire at long range. This makes the ship suitable for medium-range
combat. However, the ship also has a unique feature: "Main Battery Reload
Booster." Royal Sovereign will be the first battleship at this tier to
have this consumable.
The ship borrows another
advantage from its counterparts in the St. Vincent branch—namely, its faster
acceleration. However, the ship has low speed and maneuverability, which is
quite common for battleships at its tier. It should also be noted that this
newcomer has a somewhat limited HP pool—this needs to be considered and focused
enemy fire should be avoided.
The equipment, in addition to
the previously mentioned "Main Battery Reload Booster," is
represented by the "Damage Control Party" and "Repair
Party" teams.
gameplay test
this ship has good weapons, the
damage dealt is also good, high armor recovery, and consumables in the form of
a gun reload booster are the advantages of this ship
ship characteristics
Combat capability – 51700.
Plating thickness – 26 mm.
Anti-torpedo protection – 19%.
Main caliber – 4x2 381 mm.
Firing range – 17.0 km.
Maximum HE shell damage – 6300.
HE shell armor penetration – 95 mm.
Chance of causing fire – 35%.
HE shell
velocity – 732 m/s.
Maximum AP shell damage – 11400.
AP shell velocity – 732 m/s.
Reload time – 30.0 seconds.
Main gun 180-degree traverse time – 60.0 seconds.
Maximum dispersion – 230 m.
Sigma – 1.80.
Airstrike (GB):
Reload time – 30 seconds.
Available flights – 1.
Number of aircraft in a flight – 1.
Maximum range – 8.0 km.
Number of bombs per aircraft – 1.
Maximum bomb damage – 3400.
Secondary caliber:
8x1 152.0 mm, firing range –
5.0 km.
Maximum HE shell damage – 2200.
Chance of causing fire – 12%. HE shell velocity – 914 m/s.
4x2 102.0 mm, firing range –
5.0 km.
Maximum HE shell damage – 1500.
Chance of causing fire – 6%. HE shell velocity – 811 m/s.
AA Defense: 2x4 40.0 mm, 10x1
20.0 mm, 16x2 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.
Short-range AA defense:
continuous damage per second – 312, hit probability – 70%, range – 2.0 km;
Medium-range Anti-Aircraft
defense: continuous damage per second – 126, hit probability – 75%, range – 2.5
km;
Long-range Anti-Aircraft
defense: continuous damage per second – 53, hit probability – 75%, range – 5.8
km;
Explosion range 3.5 - 5.8 km,
number of explosions in one salvo – 2, damage per shell explosion – 1120.
Maximum speed – 22.0 knots.
Turning circle radius – 740 m. Rudder shift time – 13.9 s. Detection range by
sea – 14.0 km. Detection range by air – 7.5 km. Detection range after firing in
smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
(Duration 15 seconds; Reload time 80 seconds; Number of consumables unlimited)
Slot 2 - Repair Party (Duration
28 seconds; HP per second 258; Reload time 80 seconds; Number of charges 4)
Slot 3 - Main Battery Reload
Booster (Duration 20 seconds; Main Battery reload time -50%; Reload time 180
seconds; Number of charges 4)
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